PowerUp: an accessible virtual world

Shari Trewin, Vicki L. Hanson, Mark R. Laff, Anna Cavender

    Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution

    27 Citations (Scopus)

    Abstract

    PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worlds usable by individuals with a range of perceptual, physical, and cognitive disabilities. The accessibility features were included in the PowerUp game and validated, to date, with blind and partially sighted users. These features include in-world navigation and orientation tools, font customization, self-voicing text-to-speech output, and keyboard-only and mouse-only navigation. We discuss user requirements gathering, the validation study, and further work needed.
    Original languageEnglish
    Title of host publicationASSETS'08
    Subtitle of host publicationthe 10th International ACM SIGACCESS Conference on Computers and Accessibility
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Pages177-184
    Number of pages8
    ISBN (Electronic)9781595939760
    DOIs
    Publication statusPublished - 2008

    Keywords

    • Design
    • Human factors
    • 3D
    • Virtual worlds
    • Accessibility

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  • Cite this

    Trewin, S., Hanson, V. L., Laff, M. R., & Cavender, A. (2008). PowerUp: an accessible virtual world. In ASSETS'08: the 10th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 177-184). Association for Computing Machinery. https://doi.org/10.1145/1414471.1414504