Abstract
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worlds usable by individuals with a range of perceptual, physical, and cognitive disabilities. The accessibility features were included in the PowerUp game and validated, to date, with blind and partially sighted users. These features include in-world navigation and orientation tools, font customization, self-voicing text-to-speech output, and keyboard-only and mouse-only navigation. We discuss user requirements gathering, the validation study, and further work needed.
Original language | English |
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Title of host publication | ASSETS'08 |
Subtitle of host publication | the 10th International ACM SIGACCESS Conference on Computers and Accessibility |
Place of Publication | New York |
Publisher | Association for Computing Machinery |
Pages | 177-184 |
Number of pages | 8 |
ISBN (Electronic) | 9781595939760 |
DOIs | |
Publication status | Published - 2008 |
Keywords
- Design
- Human factors
- 3D
- Virtual worlds
- Accessibility