Abstract
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worlds usable by individuals with a range of perceptual, physical, and cognitive disabilities. The accessibility features were included in the PowerUp game and validated, to date, with blind and partially sighted users. These features include in-world navigation and orientation tools, font customization, self-voicing text-to-speech output, and keyboard-only and mouse-only navigation. We discuss user requirements gathering, the validation study, and further work needed.
| Original language | English |
|---|---|
| Title of host publication | ASSETS'08 |
| Subtitle of host publication | the 10th International ACM SIGACCESS Conference on Computers and Accessibility |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery |
| Pages | 177-184 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781595939760 |
| DOIs | |
| Publication status | Published - 2008 |
Keywords
- Design
- Human factors
- 3D
- Virtual worlds
- Accessibility
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