Project Sanitarium: Gaming TB-A Serious Game for a Serious Problem

Iain Donald, Karen Meyer, John Brengman, Stephen Gillespie, Ruth Bowness

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics from the Infection Group at the University of St.Andrews and industry partners Microsoft and DeltaDNA. The result was a serious game prototype that utilized game design techniques and technology to demystify and educate players about the diagnosis and treatment of one of the world's oldest and deadliest diseases, Tuberculosis (TB). Project Sanitarium is a game incorporating a mathematical model that is based on data from real-world drug trials. This paper discusses the project design and development, demonstrating how the project builds on the successful collaborative pedagogical model developed by academic staff at Abertay University. The aim of the model is to provide undergraduates with workplace simulation, wider industry collaboration and access to academic expertise to solve challenging and complex problems.

Original languageEnglish
Title of host publicationVS-Games 2015
Subtitle of host publication7th International Conference on Games and Virtual Worlds for Serious Applications
Place of PublicationPiscataway, NJ
PublisherIEEE
Pages52-59
Number of pages8
ISBN (Electronic)9781479981014
ISBN (Print)9781479981021
DOIs
Publication statusPublished - 2015
Event7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015 - Skovde, Sweden
Duration: 16 Sept 201518 Sept 2015

Conference

Conference7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015
Country/TerritorySweden
CitySkovde
Period16/09/1518/09/15

Keywords

  • educational games
  • games education
  • games for change
  • games with purpose
  • serious games

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Computer Vision and Pattern Recognition

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