Abstract
In this work, we explore the concept of using projected content on top of board game sessions in order to improve the overall accessibility of a board game session. In our work we use technology to add a secondary information layer that provides board game content on top of the physical board game that is being played. We present an initial study examining the types of problems that exist in board game sessions and provide guidance on how projection mapped systems can be used in order to increase accessibility in this area.
Original language | English |
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Pages (from-to) | 3-9 |
Number of pages | 7 |
Journal | ACM SIGACCESS Accessibility and Computing |
Issue number | 116 |
DOIs | |
Publication status | Published - 1 Dec 2016 |