Projection Mapping As a Method to Improve Board Game Accessibility

Kirsty Noble, Michael Crabb

Research output: Contribution to journalArticle

Abstract

In this work, we explore the concept of using projected content on top of board game sessions in order to improve the overall accessibility of a board game session. In our work we use technology to add a secondary information layer that provides board game content on top of the physical board game that is being played. We present an initial study examining the types of problems that exist in board game sessions and provide guidance on how projection mapped systems can be used in order to increase accessibility in this area.
Original languageEnglish
Pages (from-to)3-9
Number of pages7
JournalACM SIGACCESS Accessibility and Computing
Issue number116
DOIs
Publication statusPublished - 1 Dec 2016

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Projection Mapping As a Method to Improve Board Game Accessibility. / Noble, Kirsty; Crabb, Michael.

In: ACM SIGACCESS Accessibility and Computing, No. 116, 01.12.2016, p. 3-9.

Research output: Contribution to journalArticle

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