Pseudo-Counselling Interviews and “Area-of-Effect” Healing: A Thematic Analysis of Healthy Gamer Interviews as a Form of Mental Health Intervention (Interview Mechanisms)

  • G Lee (Lead / Corresponding author)

Research output: Contribution to journalArticlepeer-review

Abstract

Despite increasing awareness of the negative impacts that poor mental health can have on individuals and society, demand for psychotherapeutic services vastly outstrips provision. Digital-interventions may be one way to help meet demand through offering increased accessibility, and lower-cost solutions. For example, HealthyGamerGG is an online organisation produces pseudo-counselling interviews i.e., long-format discussions between a trained-psychiatrist and interviewee using therapeutic methods on popular video-streaming platforms (Twitch, YouTube). Using data collected from HealthyGamerGG’s platforms on Reddit and YouTube, this study takes a critical-realist, inductive thematic-analysis approach to investigate viewers’ perceptions of potential mechanisms for change in pseudo-counselling interviews. This study found that viewers, through resonance with the content, experienced personal transformation and psychotherapeutic effects, acting as a supplement, alternative or catalyst for therapy. This study is the first to investigate this format of intervention by HealthyGamerGG and suggests a fuller evaluation is warranted, given the apparent therapeutic benefit and large population utilising these videos. The effectiveness of internet-mediated research compared to interviews/focus-groups for producing high-quality responses is also examined.
Original languageEnglish
JournalJournal of Social Science Student Research
Volume3
Issue number1
DOIs
Publication statusPublished - 18 Aug 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Digital Intervention
  • Mental Health
  • Psychotherapy

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