Random thinking, ordered doing: Understanding group creative practice through repertory grid technique

Shaun McWhinnie, Shaleph J. O'Neill, Louise Valentine

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    2 Citations (Scopus)


    The aim of our work is to better understand the impact of interactive technology on the creative process. An important part of beginning this research is to understand how creative practitioners make sense of their own creative practice. This paper introduces work carried out using a kit based Repertory Grid Technique (RGT), to examine the conceptual constructs of a small group of creative practitioners in a workshop format. The results, although preliminary, identify a number of shared constructs that help us describe aspects of creative processes from the practitioners' point of view. This leads us to hypothesize about potential models of creativity that we can use in future research.

    Original languageEnglish
    Title of host publicationC & C 09:
    Subtitle of host publicationProceedings of the seventh ACM conference on Creativity and cognition
    EditorsNick Bryan-Kinns, Mark D. Gross, Hilary Johnson, Jack Ox, Ron Wakkary
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Number of pages10
    ISBN (Electronic)978-1-60558-865-0
    ISBN (Print)978-1-60558-403-4
    Publication statusPublished - 2009
    Event7th ACM Conference on Creativity and Cognition - Berkeley, United States
    Duration: 27 Oct 200930 Oct 2009


    Conference7th ACM Conference on Creativity and Cognition
    Country/TerritoryUnited States
    Internet address


    • Creativity
    • Interaction
    • HCI

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