Abstract
Why are digital tools not replacing traditional sketchbooks? Described here is a research-led teaching project to explore the fundamentals of sketchbook use. An analysis of real world sketchbooks, artists' statements and semi-structured interviews is presented that reveals the complex of interrelated activities that sketchbooks support. Csikszentmihalyi's creative systems model is used to frame this analysis, highlighting the role of sketchbooks as a support tool across the creative system. Initial prototypes of interface components for an iPad app are explored and discussed as part of a student project. Insights are provided into how to re-design digital sketchbooks in order to support activities across the creative system in a holistic way.
| Original language | English |
|---|---|
| Article number | n/a |
| Pages (from-to) | 1-19 |
| Number of pages | 19 |
| Journal | Digital Creativity |
| Volume | n/a |
| Early online date | 17 May 2013 |
| DOIs | |
| Publication status | Published - 2013 |
Keywords
- creativity
- sketchbooks
- interfaces
- systems model
Fingerprint
Dive into the research topics of 'Re: Thinking and Designing a Digital Sketchbook'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver