TY - JOUR
T1 - Rewards that are near increase impulsive action
AU - Connor, David A.
AU - Janet, Remi
AU - Guigon, Valentin
AU - Belle, Anael
AU - Vincent, Benjamin T.
AU - Bromberg, Uli
AU - Peters, Jan
AU - Corgnet, Brice
AU - Dreher, Jean-Claude
N1 - Funding Information:
This work was supported by the European Commission under the MarieSkłodowska-Curie grant agreement (D.A.O’C.: 659680-CL-3DE-H2020-MSCA-IF-2014 ), IDEXLYON Université de Lyon (project INDEPTH) within the Programme Investissements d’Avenir (J-C.D.: ANR-16-IDEX-0005), Labex CORTEX (J-C.D.: ANR-11-LABX-0042) of Université de Lyon within the Program Investissements d’Avenir (J-C.D.: ANR-16-IDEX-007) operated by the French National Research Agency , the Agence Nationale pour la Recherche (J-C.D.: ANR Social POMDP), and the DFG (J.P.: PE1627/5-1 ). This work was also supported by grants from the Agence Nationale de la Recherche and NSF in the CRCNS program (J-C.D.: ANR-16-NEUC-0003-01 ).
Publisher Copyright:
© 2021 The Author(s)
PY - 2021/4/23
Y1 - 2021/4/23
N2 - In modern society, the natural drive to behave impulsively in order to obtain rewards must often be curbed. A continued failure to do so is associated with a range of outcomes including drug abuse, pathological gambling, and obesity. Here, we used virtual reality technology to investigate whether spatial proximity to rewards has the power to exacerbate the drive to behave impulsively toward them. We embedded two behavioral tasks measuring distinct forms of impulsive behavior, impulsive action, and impulsive choice, within an environment rendered in virtual reality. Participants responded to three-dimensional cues representing food rewards located in either near or far space. Bayesian analyses revealed that participants were significantly less able to stop motor actions when rewarding cues were near compared with when they were far. Since factors normally associated with proximity were controlled for, these results suggest that proximity plays a distinctive role in driving impulsive actions for rewards.
AB - In modern society, the natural drive to behave impulsively in order to obtain rewards must often be curbed. A continued failure to do so is associated with a range of outcomes including drug abuse, pathological gambling, and obesity. Here, we used virtual reality technology to investigate whether spatial proximity to rewards has the power to exacerbate the drive to behave impulsively toward them. We embedded two behavioral tasks measuring distinct forms of impulsive behavior, impulsive action, and impulsive choice, within an environment rendered in virtual reality. Participants responded to three-dimensional cues representing food rewards located in either near or far space. Bayesian analyses revealed that participants were significantly less able to stop motor actions when rewarding cues were near compared with when they were far. Since factors normally associated with proximity were controlled for, these results suggest that proximity plays a distinctive role in driving impulsive actions for rewards.
KW - Biological Sciences
KW - Neuroscience
KW - Behavioral Neuroscience
UR - http://www.scopus.com/inward/record.url?scp=85103702579&partnerID=8YFLogxK
U2 - 10.1016/j.isci.2021.102292
DO - 10.1016/j.isci.2021.102292
M3 - Article
C2 - 33889815
SN - 2589-0042
VL - 24
JO - iScience
JF - iScience
IS - 4
M1 - 102292
ER -