TY - ADVS
T1 - Soundscapes
AU - Johnson, Nigel
A2 - Benyon, David
A2 - Moody, Paul
N1 - This is the definitive version http://dx.doi.org/10.1145/1013115.1013168
dc.title.alternative: Soundscapes I and II
dc.description.sponsorship: Arts and Humanities Research Board (AHRB)
coverage.spatial: DIS 2004, Cambridge, Massachusetts, 1st-4th August 2004
Visual Research Centre, Dundee, 8th-28th June 2002
dc.type: Artwork
Artwork
Artwork
Artwork
PY - 2004
Y1 - 2004
N2 - The inspiration for this work is loosely based on Aboriginal creation myths, which told of legendary totemic beings who wandered over the continent in the Dreamtime, singing out the names of everything that crossed their path - birds, animals, plants rocks etc. and so singing the world into existence.Soundscapes is a contemporary exploration of this theme, by re-synthesising and giving voice to images of the environments within which we exist, the open landscapes, cityscapes and urban sprawls the work re-interprets our surroundings through the generation of sound.Soundscapes consists of a database (catalogue) of looped moving image sequences of ten second durations that can be selected and onto which are superimposed five moveable 'targets' whose velocity and location can be controlled by the user. As these targets scan across the image, data is collected from the colour, tonality and patterns of the underlying image information and used within sound generation and compositional algorithms, so creating the interactive soundscape.Soundscapes generates its own compositions in real-time in conjunction with the image data that is being processed, as opposed to using pre-recorded or sampled sounds. Soundscapes also processes the selected image data in real-time and applies a compositional strategy (algorithm) or 'mood' that has been chosen by the user. These moods therefore form the basic building blocks of the work and can vary considerably from simple melodic forms and natural sounds to abrupt discordant passages that have little relationship to classical music scales, harmony or melody.
AB - The inspiration for this work is loosely based on Aboriginal creation myths, which told of legendary totemic beings who wandered over the continent in the Dreamtime, singing out the names of everything that crossed their path - birds, animals, plants rocks etc. and so singing the world into existence.Soundscapes is a contemporary exploration of this theme, by re-synthesising and giving voice to images of the environments within which we exist, the open landscapes, cityscapes and urban sprawls the work re-interprets our surroundings through the generation of sound.Soundscapes consists of a database (catalogue) of looped moving image sequences of ten second durations that can be selected and onto which are superimposed five moveable 'targets' whose velocity and location can be controlled by the user. As these targets scan across the image, data is collected from the colour, tonality and patterns of the underlying image information and used within sound generation and compositional algorithms, so creating the interactive soundscape.Soundscapes generates its own compositions in real-time in conjunction with the image data that is being processed, as opposed to using pre-recorded or sampled sounds. Soundscapes also processes the selected image data in real-time and applies a compositional strategy (algorithm) or 'mood' that has been chosen by the user. These moods therefore form the basic building blocks of the work and can vary considerably from simple melodic forms and natural sounds to abrupt discordant passages that have little relationship to classical music scales, harmony or melody.
KW - Sound art
U2 - 10.1145/1013115.1013168
DO - 10.1145/1013115.1013168
M3 - Digital or Visual Products
PB - Association for Computing Machinery
T2 - Designing Interactive Systems
Y2 - 1 August 2004 through 4 August 2004
ER -