Abstract
It is well known that argumentation can usefully be analysed as a distinct, if complex, type of speech act. Speech acts that form a part of argumentative discourse, and in particular, of argumentative dialogue, can be seen as anchors for the establishment of inferences between propositions in the domain of discourse. Most often, the speech acts that directly give rise to inference are implicit, but can be drawn out in analysis by consideration of the type of dialogue game being played. AI approaches to argumentation often focus solely on such inferences as the means by which persuasion can be effected - but this is in contrast with psychological and rhetorical models which have long recognised the role played by extra-logical features of the dialogical context. These 'peripheral' cues can not only affect persuasive effect of the logical, 'central' argumentation, but can override and dominate it. This paper presents a theory which allows both central and peripheral aspects of argumentation to be represented in a coherent analytical account based on the sequences of speech acts which constitute dialogues.
Original language | English |
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Title of host publication | Computational models of natural argument |
Subtitle of host publication | papers from the 2011 AAAI Workshop |
Publisher | AAAI Press |
Pages | 3-10 |
Number of pages | 8 |
Volume | WS-11-10 |
ISBN (Print) | 9781577355267 |
Publication status | Published - 2011 |
Keywords
- Argumentative dialogues
- Dialogue game
- Rhetorical model
- Speech acts