Abstract
The aim of the paper is to propose a game-theoretic description of strategies available to players in dialogues. We show how existing dialogical systems can be formalized as Nash-style games, and how the game-theoretic concept of solutions (dominant strategies, Nash equilibrium) can be used to analyse these systems. Our first study, discussed in this article, describes the game DC introduced by Mackenzie.
Original language | English |
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Title of host publication | Computational Models of Argument |
Subtitle of host publication | Proceedings of COMMA 2014 |
Editors | Simon Parsons, Nir Oren, Chris Reed, Federico Cerutti |
Place of Publication | Amsterdam |
Publisher | IOS Press |
Pages | 333-344 |
Number of pages | 12 |
ISBN (Electronic) | 9781614994367 |
ISBN (Print) | 9781614994350 |
DOIs | |
Publication status | Published - 2014 |
Event | Fifth International Conference on Computational Models of Argument - Atholl Palace Hotel, Pitlochry, United Kingdom Duration: 9 Sept 2014 → 12 Sept 2014 http://www.comma-conf.org/ |
Publication series
Name | Frontiers in artificial intelligence and applications |
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Publisher | IOS Press |
Volume | 266 |
ISSN (Print) | 0922-6389 |
Conference
Conference | Fifth International Conference on Computational Models of Argument |
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Abbreviated title | COMMA 2014 |
Country/Territory | United Kingdom |
City | Pitlochry |
Period | 9/09/14 → 12/09/14 |
Internet address |
Keywords
- Formal dialogue systems
- Game theory
- Nash equilibrium
- Strategies in dialogue games
ASJC Scopus subject areas
- Artificial Intelligence