Abstract
The aim of the paper is to propose a game-theoretic description of strategies available to players in dialogues. We show how existing dialogical systems can be formalized as Nash-style games, and how the game-theoretic concept of solutions (dominant strategies, Nash equilibrium) can be used to analyse these systems. Our first study, discussed in this article, describes the game DC introduced by Mackenzie.
| Original language | English |
|---|---|
| Title of host publication | Computational Models of Argument |
| Subtitle of host publication | Proceedings of COMMA 2014 |
| Editors | Simon Parsons, Nir Oren, Chris Reed, Federico Cerutti |
| Place of Publication | Amsterdam |
| Publisher | IOS Press |
| Pages | 333-344 |
| Number of pages | 12 |
| ISBN (Electronic) | 9781614994367 |
| ISBN (Print) | 9781614994350 |
| DOIs | |
| Publication status | Published - 2014 |
| Event | Fifth International Conference on Computational Models of Argument - Atholl Palace Hotel, Pitlochry, United Kingdom Duration: 9 Sept 2014 → 12 Sept 2014 http://www.comma-conf.org/ |
Publication series
| Name | Frontiers in artificial intelligence and applications |
|---|---|
| Publisher | IOS Press |
| Volume | 266 |
| ISSN (Print) | 0922-6389 |
Conference
| Conference | Fifth International Conference on Computational Models of Argument |
|---|---|
| Abbreviated title | COMMA 2014 |
| Country/Territory | United Kingdom |
| City | Pitlochry |
| Period | 9/09/14 → 12/09/14 |
| Internet address |
Keywords
- Formal dialogue systems
- Game theory
- Nash equilibrium
- Strategies in dialogue games
ASJC Scopus subject areas
- Artificial Intelligence
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