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Strategies in dialogues: a game-theoretic approach

    Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

    Abstract

    The aim of the paper is to propose a game-theoretic description of strategies available to players in dialogues. We show how existing dialogical systems can be formalized as Nash-style games, and how the game-theoretic concept of solutions (dominant strategies, Nash equilibrium) can be used to analyse these systems. Our first study, discussed in this article, describes the game DC introduced by Mackenzie.

    Original languageEnglish
    Title of host publicationComputational Models of Argument
    Subtitle of host publicationProceedings of COMMA 2014
    EditorsSimon Parsons, Nir Oren, Chris Reed, Federico Cerutti
    Place of PublicationAmsterdam
    PublisherIOS Press
    Pages333-344
    Number of pages12
    ISBN (Electronic)9781614994367
    ISBN (Print)9781614994350
    DOIs
    Publication statusPublished - 2014
    EventFifth International Conference on Computational Models of Argument - Atholl Palace Hotel, Pitlochry, United Kingdom
    Duration: 9 Sept 2014 → 12 Sept 2014
    http://www.comma-conf.org/

    Publication series

    NameFrontiers in artificial intelligence and applications
    PublisherIOS Press
    Volume266
    ISSN (Print)0922-6389

    Conference

    ConferenceFifth International Conference on Computational Models of Argument
    Abbreviated titleCOMMA 2014
    Country/TerritoryUnited Kingdom
    CityPitlochry
    Period9/09/14 → 12/09/14
    Internet address

    Keywords

    • Formal dialogue systems
    • Game theory
    • Nash equilibrium
    • Strategies in dialogue games

    ASJC Scopus subject areas

    • Artificial Intelligence

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