Design is not constrained to physical objects and increasingly the digital can be a source of inspiration for new modalities and techniques that can be used to enhance our perceptions of the world. We interact with technology (e.g. smartphones) on a daily basis whilst traversing the physical environment, but little work has been carried out to examine how the physical world that we live in and the digital world that we inhabit interact with each other. We invite conference attendees to participate in a 2-mile gander (lasting 1 hour) hosted by the UX-d Research Group and invite them to challenge their design thinking by examining how the digital and physical worlds interact with each other.
|Number of pages||4|
|Publication status||Published - 10 Apr 2019|
|Event||13th International Conference of the European Academy of Design: Running with Scissors - Dalhousie Building, University of Dundee, Dundee, United Kingdom|
Duration: 10 Apr 2019 → 12 Apr 2019
Conference number: 13
|Conference||13th International Conference of the European Academy of Design|
|Abbreviated title||EAD Conference|
|Period||10/04/19 → 12/04/19|
Crabb, M., Menzies, R., Tigwell, G., Clarke, D., Lim, S. C., & Henderson, C. (2019). Take a GANDER: Gathering Accessibility Needs by Doing Explorative Research. Paper presented at 13th International Conference of the European Academy of Design, Dundee, United Kingdom.