Take a GANDER: Gathering Accessibility Needs by Doing Explorative Research

Michael Crabb (Lead / Corresponding author), Rachel Menzies, Garreth Tigwell, Daniel Clarke, Sze Chong Lim, Cara Henderson

Research output: Contribution to conferencePaper

Abstract

Design is not constrained to physical objects and increasingly the digital can be a source of inspiration for new modalities and techniques that can be used to enhance our perceptions of the world. We interact with technology (e.g. smartphones) on a daily basis whilst traversing the physical environment, but little work has been carried out to examine how the physical world that we live in and the digital world that we inhabit interact with each other. We invite conference attendees to participate in a 2-mile gander (lasting 1 hour) hosted by the UX-d Research Group and invite them to challenge their design thinking by examining how the digital and physical worlds interact with each other.
Original languageEnglish
Number of pages4
Publication statusPublished - 10 Apr 2019
Event13th International Conference of the European Academy of Design: Running with Scissors - Dalhousie Building, University of Dundee, Dundee, United Kingdom
Duration: 10 Apr 201912 Apr 2019
Conference number: 13
https://ead2019dundee.com/

Conference

Conference13th International Conference of the European Academy of Design
Abbreviated titleEAD Conference
CountryUnited Kingdom
CityDundee
Period10/04/1912/04/19
Internet address

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Crabb, M., Menzies, R., Tigwell, G., Clarke, D., Lim, S. C., & Henderson, C. (2019). Take a GANDER: Gathering Accessibility Needs by Doing Explorative Research. Paper presented at 13th International Conference of the European Academy of Design, Dundee, United Kingdom.
Crabb, Michael ; Menzies, Rachel ; Tigwell, Garreth ; Clarke, Daniel ; Lim, Sze Chong ; Henderson, Cara. / Take a GANDER : Gathering Accessibility Needs by Doing Explorative Research. Paper presented at 13th International Conference of the European Academy of Design, Dundee, United Kingdom.4 p.
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abstract = "Design is not constrained to physical objects and increasingly the digital can be a source of inspiration for new modalities and techniques that can be used to enhance our perceptions of the world. We interact with technology (e.g. smartphones) on a daily basis whilst traversing the physical environment, but little work has been carried out to examine how the physical world that we live in and the digital world that we inhabit interact with each other. We invite conference attendees to participate in a 2-mile gander (lasting 1 hour) hosted by the UX-d Research Group and invite them to challenge their design thinking by examining how the digital and physical worlds interact with each other.",
author = "Michael Crabb and Rachel Menzies and Garreth Tigwell and Daniel Clarke and Lim, {Sze Chong} and Cara Henderson",
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note = "13th International Conference of the European Academy of Design : Running with Scissors, EAD Conference ; Conference date: 10-04-2019 Through 12-04-2019",
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Crabb, M, Menzies, R, Tigwell, G, Clarke, D, Lim, SC & Henderson, C 2019, 'Take a GANDER: Gathering Accessibility Needs by Doing Explorative Research' Paper presented at 13th International Conference of the European Academy of Design, Dundee, United Kingdom, 10/04/19 - 12/04/19, .

Take a GANDER : Gathering Accessibility Needs by Doing Explorative Research. / Crabb, Michael (Lead / Corresponding author); Menzies, Rachel; Tigwell, Garreth; Clarke, Daniel; Lim, Sze Chong; Henderson, Cara.

2019. Paper presented at 13th International Conference of the European Academy of Design, Dundee, United Kingdom.

Research output: Contribution to conferencePaper

TY - CONF

T1 - Take a GANDER

T2 - Gathering Accessibility Needs by Doing Explorative Research

AU - Crabb, Michael

AU - Menzies, Rachel

AU - Tigwell, Garreth

AU - Clarke, Daniel

AU - Lim, Sze Chong

AU - Henderson, Cara

PY - 2019/4/10

Y1 - 2019/4/10

N2 - Design is not constrained to physical objects and increasingly the digital can be a source of inspiration for new modalities and techniques that can be used to enhance our perceptions of the world. We interact with technology (e.g. smartphones) on a daily basis whilst traversing the physical environment, but little work has been carried out to examine how the physical world that we live in and the digital world that we inhabit interact with each other. We invite conference attendees to participate in a 2-mile gander (lasting 1 hour) hosted by the UX-d Research Group and invite them to challenge their design thinking by examining how the digital and physical worlds interact with each other.

AB - Design is not constrained to physical objects and increasingly the digital can be a source of inspiration for new modalities and techniques that can be used to enhance our perceptions of the world. We interact with technology (e.g. smartphones) on a daily basis whilst traversing the physical environment, but little work has been carried out to examine how the physical world that we live in and the digital world that we inhabit interact with each other. We invite conference attendees to participate in a 2-mile gander (lasting 1 hour) hosted by the UX-d Research Group and invite them to challenge their design thinking by examining how the digital and physical worlds interact with each other.

M3 - Paper

ER -

Crabb M, Menzies R, Tigwell G, Clarke D, Lim SC, Henderson C. Take a GANDER: Gathering Accessibility Needs by Doing Explorative Research. 2019. Paper presented at 13th International Conference of the European Academy of Design, Dundee, United Kingdom.