TY - GEN
T1 - That’s not How It Should End
T2 - 10th International Conference on Interactive Digital Storytelling, ICIDS 2017
AU - Clark, Lynda
PY - 2017/11/14
Y1 - 2017/11/14
N2 - My interactive novella, Writers Are Not Strangers, seeks to utilize the techniques suggested by studying Victorian serial stories and modern videogames alongside one another as interactive, fragmented, non-linear forms. Using the ChoiceScript programming language, this apocalyptic game-story aims to challenge the fixity of boundaries between long-standing terms such as ‘reader’, ‘writer’ and ‘text’, and invite the reader-player to question the nature of their engagements with texts and their creators. The novella will be accompanied by a creative-critical thesis which interprets the Victorian serial as an interactive form and the modern videogame as a serialized text, thereby further destabilizing critical and creative assumptions about both forms. The thesis attempts to provide personal responses and critical study within a framing narrative which performatively engages with the ideas under discussion. For the purposes of this consortium, I will provide a work-in-progress version of the creative novella for feedback.
AB - My interactive novella, Writers Are Not Strangers, seeks to utilize the techniques suggested by studying Victorian serial stories and modern videogames alongside one another as interactive, fragmented, non-linear forms. Using the ChoiceScript programming language, this apocalyptic game-story aims to challenge the fixity of boundaries between long-standing terms such as ‘reader’, ‘writer’ and ‘text’, and invite the reader-player to question the nature of their engagements with texts and their creators. The novella will be accompanied by a creative-critical thesis which interprets the Victorian serial as an interactive form and the modern videogame as a serialized text, thereby further destabilizing critical and creative assumptions about both forms. The thesis attempts to provide personal responses and critical study within a framing narrative which performatively engages with the ideas under discussion. For the purposes of this consortium, I will provide a work-in-progress version of the creative novella for feedback.
KW - Creative writing
KW - Interactive fiction
KW - Reader response
UR - http://www.scopus.com/inward/record.url?scp=85035125726&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-71027-3_42
DO - 10.1007/978-3-319-71027-3_42
M3 - Conference contribution
AN - SCOPUS:85035125726
SN - 9783319710266
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 355
EP - 358
BT - Interactive Storytelling
A2 - Nunes, Nuno
A2 - Nisi, Valentina
A2 - Oakley, Ian
PB - Springer Verlag
Y2 - 14 November 2017 through 17 November 2017
ER -