That’s not How It Should End: The Effect of Reader/Player Response on the Development of Narrative

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

My interactive novella, Writers Are Not Strangers, seeks to utilize the techniques suggested by studying Victorian serial stories and modern videogames alongside one another as interactive, fragmented, non-linear forms. Using the ChoiceScript programming language, this apocalyptic game-story aims to challenge the fixity of boundaries between long-standing terms such as ‘reader’, ‘writer’ and ‘text’, and invite the reader-player to question the nature of their engagements with texts and their creators. The novella will be accompanied by a creative-critical thesis which interprets the Victorian serial as an interactive form and the modern videogame as a serialized text, thereby further destabilizing critical and creative assumptions about both forms. The thesis attempts to provide personal responses and critical study within a framing narrative which performatively engages with the ideas under discussion. For the purposes of this consortium, I will provide a work-in-progress version of the creative novella for feedback.

Original languageEnglish
Title of host publicationInteractive Storytelling
Subtitle of host publication10th International Conference on Interactive Digital Storytelling, ICIDS 2017, Proceedings
EditorsNuno Nunes, Valentina Nisi, Ian Oakley
PublisherSpringer Verlag
Pages355-358
Number of pages4
ISBN (Electronic)978-3-319-71027-3
ISBN (Print)9783319710266
DOIs
Publication statusPublished - 14 Nov 2017
Event10th International Conference on Interactive Digital Storytelling, ICIDS 2017 - Funchal, Madeira, Portugal
Duration: 14 Nov 201717 Nov 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10690 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on Interactive Digital Storytelling, ICIDS 2017
CountryPortugal
CityFunchal, Madeira
Period14/11/1717/11/17

Fingerprint

Computer programming languages
Video Games
Feedback
Programming Languages
Game
Term
Narrative
Text
Form
Engagement

Keywords

  • Creative writing
  • Interactive fiction
  • Reader response

Cite this

Clark, L. (2017). That’s not How It Should End: The Effect of Reader/Player Response on the Development of Narrative. In N. Nunes, V. Nisi, & I. Oakley (Eds.), Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, Proceedings (pp. 355-358). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10690 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-71027-3_42
Clark, Lynda. / That’s not How It Should End : The Effect of Reader/Player Response on the Development of Narrative. Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, Proceedings. editor / Nuno Nunes ; Valentina Nisi ; Ian Oakley. Springer Verlag, 2017. pp. 355-358 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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Clark, L 2017, That’s not How It Should End: The Effect of Reader/Player Response on the Development of Narrative. in N Nunes, V Nisi & I Oakley (eds), Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10690 LNCS, Springer Verlag, pp. 355-358, 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, Funchal, Madeira, Portugal, 14/11/17. https://doi.org/10.1007/978-3-319-71027-3_42

That’s not How It Should End : The Effect of Reader/Player Response on the Development of Narrative. / Clark, Lynda.

Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, Proceedings. ed. / Nuno Nunes; Valentina Nisi; Ian Oakley. Springer Verlag, 2017. p. 355-358 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10690 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Clark L. That’s not How It Should End: The Effect of Reader/Player Response on the Development of Narrative. In Nunes N, Nisi V, Oakley I, editors, Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, Proceedings. Springer Verlag. 2017. p. 355-358. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-71027-3_42