@inproceedings{e24ab539f3c04ae59e52bcb64bca9dd8,
title = "That{\textquoteright}s not How It Should End: The Effect of Reader/Player Response on the Development of Narrative",
abstract = "My interactive novella, Writers Are Not Strangers, seeks to utilize the techniques suggested by studying Victorian serial stories and modern videogames alongside one another as interactive, fragmented, non-linear forms. Using the ChoiceScript programming language, this apocalyptic game-story aims to challenge the fixity of boundaries between long-standing terms such as {\textquoteleft}reader{\textquoteright}, {\textquoteleft}writer{\textquoteright} and {\textquoteleft}text{\textquoteright}, and invite the reader-player to question the nature of their engagements with texts and their creators. The novella will be accompanied by a creative-critical thesis which interprets the Victorian serial as an interactive form and the modern videogame as a serialized text, thereby further destabilizing critical and creative assumptions about both forms. The thesis attempts to provide personal responses and critical study within a framing narrative which performatively engages with the ideas under discussion. For the purposes of this consortium, I will provide a work-in-progress version of the creative novella for feedback.",
keywords = "Creative writing, Interactive fiction, Reader response",
author = "Lynda Clark",
year = "2017",
month = nov,
day = "14",
doi = "10.1007/978-3-319-71027-3\_42",
language = "English",
isbn = "9783319710266",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "355--358",
editor = "Nuno Nunes and Valentina Nisi and Ian Oakley",
booktitle = "Interactive Storytelling",
address = "Germany",
note = "10th International Conference on Interactive Digital Storytelling, ICIDS 2017 ; Conference date: 14-11-2017 Through 17-11-2017",
}