TY - JOUR
T1 - The effects of playing the COSMA cognitive games in dementia
AU - Bojan, Kartheka
AU - Stavropoulos, Thanos G
AU - Lazarou, Ioulietta
AU - Nikolopoulos, Spiros
AU - Kompatsiaris, Ioannis
AU - Tsolaki, Magda
AU - Mukaetova-Ladinska, Elizabeta
AU - Christogianni, Aikaterini
N1 - Copyright (c) 2021 Kartheka Bojan, Thanos G. Stavropoulos, Ioulietta Lazarou, Spiros Nikolopoulos, Ioannis Kompatsiaris, Magda Tsolaki, Elizabeta Mukaetova-Ladinska, Aikaterini Christogianni
PY - 2021/3/9
Y1 - 2021/3/9
N2 - Brain Training games are increasingly gaining attention as a non-pharmacological intervention to promote well-being and quality of life in people living with dementia. Herein we present the COSMA software and a pilot study to evaluate its impact on the emotions of people in the spectrum of dementia. The software was created in accordance to the UK National Institute for Health and Care Excellence (NICE) guidelines as a ‘brain-stimulating’ software for use by people with cognitive impairment i.e., mild cognitive impairment (MCI) and early dementia. The pilot study aims to investigate whether the current COSMA game designs have an impact on emotions in people with MCI and early dementia. The emotional evaluation before and after playing COSMA games was carried out using the Positive and Negative Affect Schedule (PANAS). Our findings demonstrated a small, but significant increase in positive emotions (MCI: p= 0.041; early dementia: p= 0.042) and decrease in negative emotions (MCI: p= 0.001; early dementia: p< 0.001). These preliminary results showed that people with MCI and early dementia experienced positive emotions while playing the COSMA games, suggesting that people with cognitive impairment may benefit from using the COSMA software regularly.
AB - Brain Training games are increasingly gaining attention as a non-pharmacological intervention to promote well-being and quality of life in people living with dementia. Herein we present the COSMA software and a pilot study to evaluate its impact on the emotions of people in the spectrum of dementia. The software was created in accordance to the UK National Institute for Health and Care Excellence (NICE) guidelines as a ‘brain-stimulating’ software for use by people with cognitive impairment i.e., mild cognitive impairment (MCI) and early dementia. The pilot study aims to investigate whether the current COSMA game designs have an impact on emotions in people with MCI and early dementia. The emotional evaluation before and after playing COSMA games was carried out using the Positive and Negative Affect Schedule (PANAS). Our findings demonstrated a small, but significant increase in positive emotions (MCI: p= 0.041; early dementia: p= 0.042) and decrease in negative emotions (MCI: p= 0.001; early dementia: p< 0.001). These preliminary results showed that people with MCI and early dementia experienced positive emotions while playing the COSMA games, suggesting that people with cognitive impairment may benefit from using the COSMA software regularly.
KW - Serious games
KW - Dementia
KW - Brain stimulation
U2 - 10.17083/ijsg.v8i1.412
DO - 10.17083/ijsg.v8i1.412
M3 - Article
SN - 2384-8766
VL - 8
SP - 45
EP - 58
JO - International Journal of Serious Games
JF - International Journal of Serious Games
IS - 1
ER -