The enemy within: Designing a cell-based gameplay system for cancer education

Robin J. S. Sloan, Adrian Saurin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper outlines the design and preliminary evaluation of The Enemy Within, a browser-based game produced to raise awareness of the nature of cancer as a progressive disease. Aimed at high school and young adult audiences, the ambition with the game is to make visible to players the myriad ways in which healthy cells can mutate and ultimately inherit hallmarks of cancer, whilst also demonstrating how both real-world behaviours and underlying genetics impact both positively and negatively on cell health.

Original languageEnglish
Title of host publicationCHI PLAY '19
Subtitle of host publicationExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages117-123
Number of pages7
ISBN (Electronic)9781450368711
DOIs
Publication statusPublished - 17 Oct 2019
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: 22 Oct 201925 Oct 2019

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
CountrySpain
CityBarcelona
Period22/10/1925/10/19

Keywords

  • Applied games
  • Cancer
  • Computer games
  • Educational games
  • Games for health
  • Serious games

Fingerprint Dive into the research topics of 'The enemy within: Designing a cell-based gameplay system for cancer education'. Together they form a unique fingerprint.

  • Cite this

    Sloan, R. J. S., & Saurin, A. (2019). The enemy within: Designing a cell-based gameplay system for cancer education. In CHI PLAY '19: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (pp. 117-123). Association for Computing Machinery. https://doi.org/10.1145/3341215.3356988