Abstract
A perpetuum mobile is a an object which generates more energy than it consumes and thus remains in perpetual motion as well as creates repercussive motion in objects with which it comes into contact. The event score is a four-dimensional ready-made which “scores” fragments of reality and acts as a perceptual as well as performative instruction. This article examines the event score's grammatical, that is to say pro-gramming, relationship-forming function and argues that it is on account of its open-ended, multi-player interactional structure, its power to “hail” participants, and its durable temporal working, that the event score generates perpetual performance and triggers cross-categorial ways of being and acting in the world.
Original language | English |
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Pages (from-to) | 1-19 |
Number of pages | 19 |
Journal | Text and Performance Quarterly |
Volume | 32 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2012 |
Keywords
- Intermedia
- Language-Games
- Transitive Grammar
- Interpellation
- The Koan