Projects per year
Abstract
In his 1993 paper delivered at NASA’s Vision-21 conference, science fiction writer and computer scientist Vernor Vinge asked: “We already have programs that can play [chess] much better than humans. But how much work has been done on how this power could be used by a human to get to something better?” This article is an attempt to undertake some of that work, by recording and reflecting on some of the experiments I undertook while endeavouring to treat AI not as the enemy, but as IA¾Intelligence Amplification¾and how this approach affected my writing practice, developing into what might be called Creativity Amplification. Rather than being an exhaustive exploration of the technologies cited (GPT-2, chatbots and Charisma AI) and the processes developed while using them, this article is intended as an invitation to explore and play with them, and a call to practice IA thinking in relation to all technologies, old and new.
Original language | English |
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Number of pages | 12 |
Journal | Writing in Practice |
Issue number | 7 |
Publication status | Published - Jan 2022 |
Keywords
- AI
- Writing Technology
- Creative Thinking
- Interactive Practice
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Dive into the research topics of 'Towards “Creativity Amplification”: or, AI for Writers, or Beating the System'. Together they form a unique fingerprint.Projects
- 1 Finished
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InGAME - Innovation for Games and Media Enterprise (Joint with Abertay University and St Andrews University)
Ballie, J. (Investigator), Beech, N. (Investigator), Harris, P. (Investigator), Head, A. (Investigator), Linsley, J. (Investigator), Livesey, J. (Investigator), Murray, C. (Investigator), Rowan, J. (Investigator), Sellbach, U. (Investigator), Smith, D. (Investigator), Taylor, A. (Investigator), Valentine, L. (Investigator), Vaughan, P. (Investigator), Ward, M. (Investigator) & Yeung, H. (Investigator)
1/10/18 → 31/03/24
Project: Research