Abstract
Escape rooms are popular recreational activities. Players are locked in a room and must solve a series of puzzles in order to 'escape'. To date there has been no research conducted to examine the accessibility of escape rooms for individuals with disabilities. Escape room designers and players completed an online questionnaire exploring the use of technology and the accessibility of escape rooms. Results show that accessibility remains a key challenge in the design and implementation of escape rooms, despite the inclusion of technology that could be used to improve the experience of users with disabilities.
Original language | English |
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Title of host publication | ASSETS '19 |
Subtitle of host publication | The 21st International ACM SIGACCESS Conference on Computers and Accessibility |
Place of Publication | New York |
Publisher | Association for Computing Machinery |
Pages | 510-512 |
Number of pages | 3 |
ISBN (Electronic) | 9781450366762 |
DOIs | |
Publication status | Published - 24 Oct 2019 |
Event | 21st International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2019 - Pittsburgh, United States Duration: 28 Oct 2019 → 30 Oct 2019 |
Conference
Conference | 21st International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2019 |
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Country/Territory | United States |
City | Pittsburgh |
Period | 28/10/19 → 30/10/19 |
Keywords
- Accessibility
- Escape Room
- Player Experience
- Technology
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Software