Abstract
A lightening-talk, part of the HEIR Inclusive Institutional Research Conference, 22-24 September 2021.
How to solve the challenge of keeping life drawing active, engaged and inspired for art and design students during what became our, ‘lockdown’?
Creating the virtual life room, a digital experience to relate as close to the real as possible. Inclusive of the social presence of propagating a drawing community.
Methods: updating theoretical course design and piloted online critique groups, workshops, and teaching deliveries (MA Education Module, e-learning Pedagogy and Application), applying to a full academic year of online life drawing. Adjusting F2F life drawing to be interactive, socially constructive, closely aligned to the experience of F2F delivery with effective technology formats. Devised by a mixture of tutor guided and student-led initiatives. Referencing comprehensive subject disciplines, all degree levels and from national and international perspectives. Examples platforms: To Draw (De Montfort University and Drawing Projects UK); Freies Zeichnen (Mediadesign Hochschule Berlin); The Virtual Life Drawing Room (DJCAD, University of Dundee).
Conclusions: students and staff sensibilities rising to the challenge lent to a community of practice (localised, national and international) that thrived. Interdisciplinary connections have forged, collaborations and work displays resulting, isolation and wider inclusion agendas being embraced. Pedagogical shifts with how we approach, deliver and share drawing practices are expanding. Integrating virtual life drawing with F2F teaching in the long term. Widening life drawing delivery to greater numbers, locations with blended means to learn and engage, sparking further inquisitive forms of social exchange. Developing to an inclusive, institutional culture that observes and learns, offering a drawing research network with scope for international partnerships.
How to solve the challenge of keeping life drawing active, engaged and inspired for art and design students during what became our, ‘lockdown’?
Creating the virtual life room, a digital experience to relate as close to the real as possible. Inclusive of the social presence of propagating a drawing community.
Methods: updating theoretical course design and piloted online critique groups, workshops, and teaching deliveries (MA Education Module, e-learning Pedagogy and Application), applying to a full academic year of online life drawing. Adjusting F2F life drawing to be interactive, socially constructive, closely aligned to the experience of F2F delivery with effective technology formats. Devised by a mixture of tutor guided and student-led initiatives. Referencing comprehensive subject disciplines, all degree levels and from national and international perspectives. Examples platforms: To Draw (De Montfort University and Drawing Projects UK); Freies Zeichnen (Mediadesign Hochschule Berlin); The Virtual Life Drawing Room (DJCAD, University of Dundee).
Conclusions: students and staff sensibilities rising to the challenge lent to a community of practice (localised, national and international) that thrived. Interdisciplinary connections have forged, collaborations and work displays resulting, isolation and wider inclusion agendas being embraced. Pedagogical shifts with how we approach, deliver and share drawing practices are expanding. Integrating virtual life drawing with F2F teaching in the long term. Widening life drawing delivery to greater numbers, locations with blended means to learn and engage, sparking further inquisitive forms of social exchange. Developing to an inclusive, institutional culture that observes and learns, offering a drawing research network with scope for international partnerships.
| Original language | English |
|---|---|
| Title of host publication | HEIR 2021 |
| Subtitle of host publication | Inclusive Institutional Research |
| Place of Publication | United Kingdom |
| Publisher | University of St Andrews |
| Publication status | Published - 22 Sept 2021 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- virtual drawing communities
- life drawing
- inclusive education
- inclusive research
- digital drawing experience
- pedagogical approaches
- pedagogical shifts
- social drawing
- educational values
Fingerprint
Dive into the research topics of 'Virtual Life Drawing: an inclusive student drawing experience with alternative deliveries'. Together they form a unique fingerprint.Activities
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Online Drawing Session, Trinity Buoy Wharf Drawing Prize 2025
Roberts, A. (Speaker)
13 Oct 2025Activity: Other activity types › Public engagement and outreach - festival/exhibition
File -
Mediadesign Hochschule
Roberts, A. (Visiting researcher)
6 Jan 2023 → 3 Feb 2023Activity: Visiting an external institution types › Visiting an external academic institution
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Mediadesign Hochschule
Roberts, A. (Visiting lecturer)
23 Oct 2023 → 1 Dec 2023Activity: Visiting an external institution types › Visiting an external academic institution
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