Virtual worlds in computing education

  • Jonathan Crellin (Lead / Corresponding author)
  • , Emma Duke-Williams
  • , Jane Chandler
  • , Timothy Collinson

    Research output: Contribution to journalArticlepeer-review

    Abstract

    This article reports on the use of a virtual world (Second Life) in computing education, and identifies the precursors of current virtual world systems. The article reviews the potential for virtual worlds as tools in computing education. It describes two areas where Second Life has been used in computing education: as a development environment; as a collaboration tool and to provide a environment for simulation. The benefits of virtual worlds for computing education (with a particular emphasis on Second Life) are discussed. Qualitative feedback from students is reported which, although not definitive, illustrates many of the benefits and disadvantages of using virtual worlds in computing education.

    Original languageEnglish
    Pages (from-to)315-334
    Number of pages20
    JournalComputer Science Education
    Volume19
    Issue number4
    Early online date4 Dec 2009
    DOIs
    Publication statusPublished - 2009

    Keywords

    • Collaboration tool
    • Computing education
    • Hci
    • Second Life
    • Virtual worlds

    ASJC Scopus subject areas

    • General Computer Science
    • Education

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