VR and the death of the frame? Filmmaking in an age of immersive technology

Kieran Baxter

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

In light of immersive 360-degree and 3D capture technologies, which give the end-user retrospective control of the angle of viewing, the visual language of traditional filmmaking might appear fundamentally disrupted. This paper expands upon the relationship between film and virtual reality (VR) in the context of heritage interpretation. It explores the continuity between the two media, but also the disparate conventions and traditions that they draw upon. If we acknowledge that no medium is transparent then we must also consider how the practitioner’s tools and decision-making affect media content and its meaning. While in VR these decisions are more likely to define the ways in which the audience can interact with content, in film the composition of the frame plays a significant role in channeling the audience’s attention in a predetermined way. The frame is an integral component of photography and filmmaking. The continued relevance of such filmic conventions in a time of technological upheaval is a key question here. It is suggested that both filmmaking and VR will continue to offer unique and powerful tools for documentary storytelling in heritage interpretation, and that understanding the strengths of each will be important if we are to develop a well-considered visual toolkit that goes beyond the technological hype. As such, we test new norms of immersion and interaction afforded by recent developments in head-mounted display technology that might appear to be - and have certainly been promised to be - a paradigm shifting development in new media.
Original languageEnglish
Title of host publicationCAA 2018
Subtitle of host publicationHuman History and Digital Future. Proceedings of the 46th Annual Conference on Computer Applications and Quantitative Methods in Archaeology
EditorsMatthias Lang, Volker Hochschild, Till Sonnemann
PublisherTübingen University Press
Pages255 - 268
Number of pages14
DOIs
Publication statusPublished - 31 Oct 2023
EventComputer Applications and Quantitative Methods in Archaeology 2018 - University of Tubingen, Tubingen, Germany
Duration: 19 Mar 201823 Mar 2018
Conference number: 46
https://2018.caaconference.org/

Conference

ConferenceComputer Applications and Quantitative Methods in Archaeology 2018
Abbreviated titleCAA 2018
Country/TerritoryGermany
CityTubingen
Period19/03/1823/03/18
Internet address

Keywords

  • virtual reality
  • filmmaking
  • new media
  • filmic language
  • embodiment

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