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VR as a Preservation and Simulation Tool for Media Art Installations
Adam Lockhart
Research output
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Contribution to conference
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Paper
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peer-review
80
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Dive into the research topics of 'VR as a Preservation and Simulation Tool for Media Art Installations'. Together they form a unique fingerprint.
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Keyphrases
Screen Content Image
100%
Edinburgh
100%
Video Installation
100%
Cathode Ray Tube
100%
Creation Process
100%
User Experience
100%
Virtual Reality
100%
Video Art
100%
Arts Festivals
100%
3D Virtual
100%
Virtual Gallery
100%
Work Authenticity
100%
Technological Obsolescence
100%
Media Art Installation
100%
Arts and Humanities
viewer
100%
Digital Art
100%
art installation
100%
David Hall
100%
Sculpture
50%
Edinburgh
50%
video-installation
50%
Virtual
50%
Obsolescence
50%
Pioneers
50%
TV
50%
Video art
50%
Virtual Reality
50%
Arts festivals
50%
Real Life
50%
video sculpture
50%
Cathode rays
50%
Other minds
50%
Social Sciences
UK
100%
Consumers
100%
TV
100%
Virtual Reality
100%