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VR as a Preservation and Simulation Tool for Media Art Installations
Adam Lockhart
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Dive into the research topics of 'VR as a Preservation and Simulation Tool for Media Art Installations'. Together they form a unique fingerprint.
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Keyphrases
Digital Art
100%
Media Art Installation
100%
Dundee
50%
Contemporary Art
50%
21st Century
50%
Curator
50%
Digital Environment
50%
Art-science
50%
King's College London
50%
Amsterdam
50%
Animator
50%
Video Art
50%
Arts Festivals
50%
Global Conservation
50%
Practice-led Research
50%
Art Technology
50%
International Symposium
50%
Art Exhibition
50%
Paper Presentations
50%
Rite
50%
Art Collections
50%
Global Audience
50%
Virtual Gallery
50%
Technological Obsolescence
50%
Conservator
50%
Time-varying Media
50%
Material State
50%
Contemporary Art Conservation
50%
Fully Immersive
50%
Video Walls
50%
Arts and Humanities
Digital Art
100%
art installation
100%
Contemporary
75%
Artwork
75%
Research Project
25%
Dundee
25%
London
25%
Global
25%
New Media
25%
Limits
25%
21C
25%
Digital
25%
Conferences
25%
Virtual
25%
Obsolescence
25%
Art and science
25%
Conference Papers
25%
animator
25%
Pioneers
25%
Amsterdam
25%
Video art
25%
Arts festivals
25%
David Hall
25%
Cultural Exhibitions
25%
video sculpture
25%
Conservator
25%
Art Collections
25%
Congressional Report
25%