Will inducing educational games in virtual learning environments enhance students’ engagement?

Rania Alkhadragy (Lead / Corresponding author), Qabirul Abdullah

Research output: Contribution to conferencePoster

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Abstract

Gamifications refer to the use of a games and game-based action for people involvement, motivation and supporting learning processes(Chaudhary, 2010; Kapp, 2012). Others defined it as introducing some elements of games into nongame settings. (Legaki et al, 2019).It was in 2014 where motivation has been linked to gamification and was redefined as the use of game mechanics and experience design to digitally motivate people to achieve their goals (Gartner,2014). This study was conducted to plan for using games(teaching intervention) in medical education modules delivered online. Students as research partners; their views points will be used as guide for further development of educational games in VLE.
Original languageEnglish
DOIs
Publication statusPublished - 4 Dec 2023
EventAMEE Conference, 2023 - Glasgow, United Kingdom
Duration: 26 Aug 202330 Aug 2023
https://amee.org/a-legacy-of-inspiration/

Conference

ConferenceAMEE Conference, 2023
Country/TerritoryUnited Kingdom
CityGlasgow
Period26/08/2330/08/23
Internet address

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