Abstract
Gamifications refer to the use of a games and game-based action for people involvement, motivation and supporting learning processes(Chaudhary, 2010; Kapp, 2012). Others defined it as introducing some elements of games into nongame settings. (Legaki et al, 2019).It was in 2014 where motivation has been linked to gamification and was redefined as the use of game mechanics and experience design to digitally motivate people to achieve their goals (Gartner,2014). This study was conducted to plan for using games(teaching intervention) in medical education modules delivered online. Students as research partners; their views points will be used as guide for further development of educational games in VLE.
| Original language | English |
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| DOIs | |
| Publication status | Published - 4 Dec 2023 |
| Event | AMEE Conference, 2023 - Glasgow, United Kingdom Duration: 26 Aug 2023 → 30 Aug 2023 https://amee.org/a-legacy-of-inspiration/ |
Conference
| Conference | AMEE Conference, 2023 |
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| Country/Territory | United Kingdom |
| City | Glasgow |
| Period | 26/08/23 → 30/08/23 |
| Internet address |
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Gamification use in Medical Education and impact on students' engagement
Alkhadragy, R. (Lead / Corresponding author) & Abdullah, Q., 2024Research output: Other contribution
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Will inducing educational games in virtual learning environments enhance students’ engagement?
Alkhadragy, R. & Abdullah, Q., Dec 2023, p. 849-850. 2 p.Research output: Contribution to conference › Abstract
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